@startuml
sprite $train [48x48/16] {
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!define MATERIAL_TRAIN(_alias) ENTITY(rectangle,black,train,_alias,MATERIAL TRAIN)
!define MATERIAL_TRAIN(_alias, _label) ENTITY(rectangle,black,train,_label, _alias,MATERIAL TRAIN)
!define MATERIAL_TRAIN(_alias, _label, _shape) ENTITY(_shape,black,train,_label, _alias,MATERIAL TRAIN)
!define MATERIAL_TRAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,train,_label, _alias,MATERIAL TRAIN)
skinparam folderBackgroundColor<<MATERIAL TRAIN>> White
@enduml